World semantics
Areas, assemblies, anchors and meaningful location data.
Worlds & transport
World areas, semantic assemblies, doors and authored destruction states.
01 / How it works
Areas and assembly definitions let systems identify meaningful places and authored structures. Door actors expose interaction and navigation passage with replicated state. Destructible components use durability and staged outcomes rather than forcing a single physics presentation.
02 / In a game
A room is marked as a secure area, a door tracks whether passage is permitted, and a damaged wall changes structural state. Other systems can query the semantic world rather than guess from geometry alone.
Areas, assemblies, anchors and meaningful location data.
Stateful doors and navigation passage.
Damage and authored destruction outcomes.
03 / Design ownership
The studio creates levels, geometry, destruction art, environmental rules and progression.
World geometry, procedural generation rules and all environment art remain project-authored.
04 / System connections
STORY / EXPLORATION / Illustrative composition
Combine meaningful places, interaction contracts, authored objectives and save participation while leaving narrative, dialogue and puzzles entirely in the studio’s hands.
SURVIVAL / CO-OP / Illustrative composition
Pair lightweight populations with full interactions, AI decision-making, persistent resources and world event orchestration. The studio chooses how hordes behave and how co-op survival feels.
MELEE / RPG / Illustrative composition
Use hit detection, abilities, targeting, equipment, AI, persistence and world state as building blocks. The studio owns combat rules, progression and the moment-to-moment feel.
STRATEGY / RTS / Illustrative composition
Mass populations, team relationships, coordination, areas and authored world events can contribute to an RTS or simulation. The actual command model, economy and unit behaviours stay in the game.
VEHICLES / OPEN WORLD / Illustrative composition
Compose occupancy, vehicle functions, durable state and semantic world structure. Add native Chaos integration where needed while keeping the driving and world design yours.
Available to license
Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.
Ask about licensing