Skip SGF navigation

Adapters / First-party adapter

SGFWorldChaosAdapterKeep authoritative destruction separate from fracture visuals.

A presentation bridge from SGF’s structural state to Unreal Engine Chaos fracture effects.

01 / How it works

Connect authored destruction to Chaos

The world destruction system owns whether a structure has been damaged or broken. The adapter can present that outcome through controlled Chaos fracture bursts and supporting validation, keeping the visual physics response separate from authoritative gameplay state.

What this plugin delivers

  • Chaos fracture presentation hooks
  • Fracture asset and setup validation
  • Separation of gameplay destruction from effects

02 / In a game

The mechanism in practice.

A wall’s durability reaches a broken state. SGFWorld decides that structural transition; the adapter can ask Unreal Chaos to present a fracture effect using authored assets.

Authoritative state

World destruction remains the source of truth.

Visual response

Chaos fracture can express the event.

Validation

Detect missing or inconsistent art setup.

03 / Design ownership

What the studio builds.

The studio authors fractured assets and chooses the visual response.

Requires Epic’s Chaos capabilities and project-authored fractured assets; not an independent physics engine.

  • Geometry collections and art direction
  • When structures may break and how they affect gameplay
  • Physics effects and platform performance tuning

Available to license

Ask about SGF licensing.

Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.

Ask about licensing

West Forge products →