Authoritative state
World destruction remains the source of truth.
Adapters / First-party adapter
A presentation bridge from SGF’s structural state to Unreal Engine Chaos fracture effects.
01 / How it works
The world destruction system owns whether a structure has been damaged or broken. The adapter can present that outcome through controlled Chaos fracture bursts and supporting validation, keeping the visual physics response separate from authoritative gameplay state.
02 / In a game
A wall’s durability reaches a broken state. SGFWorld decides that structural transition; the adapter can ask Unreal Chaos to present a fracture effect using authored assets.
World destruction remains the source of truth.
Chaos fracture can express the event.
Detect missing or inconsistent art setup.
03 / Design ownership
The studio authors fractured assets and chooses the visual response.
Requires Epic’s Chaos capabilities and project-authored fractured assets; not an independent physics engine.
04 / System connections
SURVIVAL / CO-OP / Illustrative composition
Pair lightweight populations with full interactions, AI decision-making, persistent resources and world event orchestration. The studio chooses how hordes behave and how co-op survival feels.
VEHICLES / OPEN WORLD / Illustrative composition
Compose occupancy, vehicle functions, durable state and semantic world structure. Add native Chaos integration where needed while keeping the driving and world design yours.
MELEE / RPG / Illustrative composition
Use hit detection, abilities, targeting, equipment, AI, persistence and world state as building blocks. The studio owns combat rules, progression and the moment-to-moment feel.
Available to license
Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.
Ask about licensing