Build a game / Six compositions
Example game architectures.
Choose a game type to see which plugins could support it and how those systems would work together during play.
These are architecture examples. Your studio supplies the game rules, assets and implementation; finished game projects are not included.
FPS / TPS / Illustrative composition
Multiplayer tactical shooter
A networked shooter can use SGF for weapon state, team relationships, interaction, abilities, UI routing and replication configuration without inheriting a particular shooter balance or progression system.
MELEE / RPG / Illustrative composition
Third-person melee action RPG
Use hit detection, abilities, targeting, equipment, AI, persistence and world state as building blocks. The studio owns combat rules, progression and the moment-to-moment feel.
STORY / EXPLORATION / Illustrative composition
Narrative exploration adventure
Combine meaningful places, interaction contracts, authored objectives and save participation while leaving narrative, dialogue and puzzles entirely in the studio’s hands.
STRATEGY / RTS / Illustrative composition
Real-time strategy & simulation
Mass populations, team relationships, coordination, areas and authored world events can contribute to an RTS or simulation. The actual command model, economy and unit behaviours stay in the game.
SURVIVAL / CO-OP / Illustrative composition
Co-operative horde survival
Pair lightweight populations with full interactions, AI decision-making, persistent resources and world event orchestration. The studio chooses how hordes behave and how co-op survival feels.
VEHICLES / OPEN WORLD / Illustrative composition
Vehicle-led open-world sandbox
Compose occupancy, vehicle functions, durable state and semantic world structure. Add native Chaos integration where needed while keeping the driving and world design yours.
Available to license
Ask about SGF licensing.
Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.
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