Skip SGF navigation

VEHICLES / OPEN WORLD / Illustrative composition

Vehicle-led open-world sandboxVehicles can be gameplay systems, not special-case actors.

Compose occupancy, vehicle functions, durable state and semantic world structure. Add native Chaos integration where needed while keeping the driving and world design yours.

Explore the composition

01 / What connects

How each system contributes.

SGFTransport

Seats, roles, entry/exit and optional vehicle functions.

SGFTransportSave + SGFSave

Capture selected durable vehicle state, without preserving stale occupancy.

SGFWorld + SGFWorldChaosAdapter

Semantic spaces and authoritative destruction, optionally presented with Unreal Chaos.

SGFWorldPcgAdapter

Expose authored structural boundaries to the game’s PCG graphs.

02 / A moment in play

Follow the handoffs.

A player moment moves through separate responsibilities. Game-authored rules and content decide what each mechanism means for the experience.

  1. A player requests a driver seat

    The occupancy system checks seat availability and permissions.

  2. The vehicle is driven

    Project input and physics use optional vehicle function components.

  3. A structure takes damage

    SGFWorld owns the outcome; a native adapter can present Chaos fracture.

  4. The vehicle is parked

    The game marks vehicle state durable and stores it through TransportSave.

  5. The world reloads

    Vehicle state is restored and seats begin with fresh occupancy decisions.

03 / The studio builds

Your game's rules and experience.

No complete traffic simulation, driving game or procedural city is provided.

  • Driving feel, physics tuning, vehicle art and traffic simulation
  • Missions, economy, garages, pedestrians and map content
  • Authority, collision policy and multiplayer validation where required

04 / Change the composition

Subtract or swap capabilities.

If there are no vehicles, omit SGFTransport and SGFTransportSave.

Use SGFWorldPcgAdapter only if the project already uses Unreal PCG for geometry.

Available to license

Ask about SGF licensing.

Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.

Ask about licensing

West Forge products →