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Adapters / First-party adapter

SGFTransportSaveMake vehicle state durable without preserving temporary possession.

An SGF-to-SGF bridge connecting transport state with persistence.

01 / How it works

Let vehicle state survive a save

A vehicle-mounted adapter captures durable details such as fuel, engine and door state into an SGFSave record. After loading, the server restores those details through the transport components. Occupants, controllers and active requests are intentionally not serialized as permanent vehicle state.

What this plugin delivers

  • Transport-to-save data capture
  • Authority-side vehicle-state restore
  • Clear distinction between durable and temporary state

02 / In a game

The mechanism in practice.

A vehicle is parked with half a tank of fuel and an open door. On reload, its durable components restore those details; the game then determines who, if anyone, occupies it.

Explicit scope

Only transport state that is durable.

Safe restore

Authority-side apply through transport components.

No stale occupants

Temporary requests and possession are not kept as permanent state.

03 / Design ownership

What the studio builds.

The studio chooses which vehicles persist and how players re-enter a restored world.

This adapter requires SGFTransport and SGFSave; it is not a standalone storage service.

  • Which transport assets and states persist
  • Who can interact with restored vehicles
  • Any vehicle-specific data beyond the standard record

Available to license

Ask about SGF licensing.

Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.

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