Explicit scope
Only transport state that is durable.
Adapters / First-party adapter
An SGF-to-SGF bridge connecting transport state with persistence.
01 / How it works
A vehicle-mounted adapter captures durable details such as fuel, engine and door state into an SGFSave record. After loading, the server restores those details through the transport components. Occupants, controllers and active requests are intentionally not serialized as permanent vehicle state.
02 / In a game
A vehicle is parked with half a tank of fuel and an open door. On reload, its durable components restore those details; the game then determines who, if anyone, occupies it.
Only transport state that is durable.
Authority-side apply through transport components.
Temporary requests and possession are not kept as permanent state.
03 / Design ownership
The studio chooses which vehicles persist and how players re-enter a restored world.
This adapter requires SGFTransport and SGFSave; it is not a standalone storage service.
04 / System connections
VEHICLES / OPEN WORLD / Illustrative composition
Compose occupancy, vehicle functions, durable state and semantic world structure. Add native Chaos integration where needed while keeping the driving and world design yours.
SURVIVAL / CO-OP / Illustrative composition
Pair lightweight populations with full interactions, AI decision-making, persistent resources and world event orchestration. The studio chooses how hordes behave and how co-op survival feels.
Available to license
Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.
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