SGF
The core game-building systems
A collection of focused gameplay mechanisms, not a prescribed character or combat model.
How it worksThe plugins / 14 profiles
Read what each plugin supplies, how it works and what your studio needs to implement.
Plugin family
Plugin family
SGFAI
Decision-making, senses, threat, action selection, squads, engagement and navigation are separate building blocks.
How it worksSGFDirector
A framework for authored conditions, observations, objectives and longer-running decisions.
How it worksSGFMass
Build large agent populations without representing every entity as a full gameplay actor all the time.
How it worksPlugin family
Plugin family
Plugin family
First-party bridges, including Unreal-native integration
SGFTransportSave
An SGF-to-SGF bridge connecting transport state with persistence.
How it worksSGFWorldChaosAdapter
A presentation bridge from SGF’s structural state to Unreal Engine Chaos fracture effects.
How it worksSGFWorldDirectorAdapter
An SGF-to-SGF connection between world semantics and orchestration.
How it worksSGFWorldPcgAdapter
Connect SGF world boundaries and structural paths to Unreal’s native PCG workflow.
How it worksAvailable to license
Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.
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