Controls
Buttons, progress indicators and selection elements.
Presentation
A library of interface controls that can share styling without determining the screen design.
01 / How it works
Style assets and reusable widgets provide buttons, progress indicators, slots and selection controls. They can be used within the UI layout system or assembled into project-specific screens.
02 / In a game
A game builds a custom inventory screen and uses styled slots, buttons and progress indicators. Those controls share styling while the designer controls arrangement and interaction.
Buttons, progress indicators and selection elements.
Slot visuals and drag-and-drop building blocks.
Shared widget style assets.
03 / Design ownership
The studio supplies the artwork, interaction flows and layouts.
Widgets are reusable pieces, not a bundled menu system or a project-specific UI theme.
04 / System connections
FPS / TPS / Illustrative composition
A networked shooter can use SGF for weapon state, team relationships, interaction, abilities, UI routing and replication configuration without inheriting a particular shooter balance or progression system.
MELEE / RPG / Illustrative composition
Use hit detection, abilities, targeting, equipment, AI, persistence and world state as building blocks. The studio owns combat rules, progression and the moment-to-moment feel.
SURVIVAL / CO-OP / Illustrative composition
Pair lightweight populations with full interactions, AI decision-making, persistent resources and world event orchestration. The studio chooses how hordes behave and how co-op survival feels.
STORY / EXPLORATION / Illustrative composition
Combine meaningful places, interaction contracts, authored objectives and save participation while leaving narrative, dialogue and puzzles entirely in the studio’s hands.
STRATEGY / RTS / Illustrative composition
Mass populations, team relationships, coordination, areas and authored world events can contribute to an RTS or simulation. The actual command model, economy and unit behaviours stay in the game.
VEHICLES / OPEN WORLD / Illustrative composition
Compose occupancy, vehicle functions, durable state and semantic world structure. Add native Chaos integration where needed while keeping the driving and world design yours.
Available to license
Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.
Ask about licensing