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Presentation

SGFWidgetsSmall reusable interface pieces, not predefined game screens.

A library of interface controls that can share styling without determining the screen design.

01 / How it works

Reusable interface pieces

Style assets and reusable widgets provide buttons, progress indicators, slots and selection controls. They can be used within the UI layout system or assembled into project-specific screens.

What this plugin delivers

  • Styled buttons and progress indicators
  • Inventory-style slot presentation
  • Drag-and-drop and selection controls
  • Reusable widget style assets

02 / In a game

The mechanism in practice.

A game builds a custom inventory screen and uses styled slots, buttons and progress indicators. Those controls share styling while the designer controls arrangement and interaction.

Controls

Buttons, progress indicators and selection elements.

Item presentation

Slot visuals and drag-and-drop building blocks.

Styles

Shared widget style assets.

03 / Design ownership

What the studio builds.

The studio supplies the artwork, interaction flows and layouts.

Widgets are reusable pieces, not a bundled menu system or a project-specific UI theme.

  • The information hierarchy and interaction patterns
  • Visual identity, iconography, art and accessibility states
  • Any complex game-specific widget logic

04 / System connections

Works with

FPS / TPS / Illustrative composition

Multiplayer tactical shooter

A networked shooter can use SGF for weapon state, team relationships, interaction, abilities, UI routing and replication configuration without inheriting a particular shooter balance or progression system.

SGFSGFReplicationSGFUI
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MELEE / RPG / Illustrative composition

Third-person melee action RPG

Use hit detection, abilities, targeting, equipment, AI, persistence and world state as building blocks. The studio owns combat rules, progression and the moment-to-moment feel.

SGFSGFAISGFSaveSGFWorld
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SURVIVAL / CO-OP / Illustrative composition

Co-operative horde survival

Pair lightweight populations with full interactions, AI decision-making, persistent resources and world event orchestration. The studio chooses how hordes behave and how co-op survival feels.

SGFSGFAISGFMassSGFDirectorSGFWorldSGFSave
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STORY / EXPLORATION / Illustrative composition

Narrative exploration adventure

Combine meaningful places, interaction contracts, authored objectives and save participation while leaving narrative, dialogue and puzzles entirely in the studio’s hands.

SGFWorldSGFSGFDirectorSGFSaveSGFUI
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STRATEGY / RTS / Illustrative composition

Real-time strategy & simulation

Mass populations, team relationships, coordination, areas and authored world events can contribute to an RTS or simulation. The actual command model, economy and unit behaviours stay in the game.

SGFMassSGFSGFWorldSGFDirector
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VEHICLES / OPEN WORLD / Illustrative composition

Vehicle-led open-world sandbox

Compose occupancy, vehicle functions, durable state and semantic world structure. Add native Chaos integration where needed while keeping the driving and world design yours.

SGFTransportSGFWorldSGFSaveSGFTransportSaveSGF
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Available to license

Ask about SGF licensing.

Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.

Ask about licensing

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