SGFWorld
Areas, assemblies, doors and structural state give locations a meaningful identity.
STORY / EXPLORATION / Illustrative composition
Combine meaningful places, interaction contracts, authored objectives and save participation while leaving narrative, dialogue and puzzles entirely in the studio’s hands.
Explore the composition01 / What connects
Areas, assemblies, doors and structural state give locations a meaningful identity.
Server-validated interaction mechanics can support doors, terminals and objects.
Author event conditions and request semantic places without coupling story rules to geometry.
Store durable decisions and present custom dialogue/mission screens through layers.
02 / A moment in play
A player moment moves through separate responsibilities. Game-authored rules and content decide what each mechanism means for the experience.
The area identity becomes available to project logic.
Interaction checks determine whether the request is valid.
The game updates its narrative facts.
Director conditions respond and game scripts apply changes to the world.
Persistent door and story participant state is restored by the project’s save logic.
03 / The studio builds
SGF does not include a fully authored dialogue system or story campaign.
04 / Change the composition
Omit AI entirely for a quiet environmental narrative.
Use Unreal PCG through the World PCG adapter when layouts are data-driven.
Available to license
Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.
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