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STORY / EXPLORATION / Illustrative composition

Narrative exploration adventureMake the world remember what the player did.

Combine meaningful places, interaction contracts, authored objectives and save participation while leaving narrative, dialogue and puzzles entirely in the studio’s hands.

Explore the composition

01 / What connects

How each system contributes.

SGFWorld

Areas, assemblies, doors and structural state give locations a meaningful identity.

StormInteraction

Server-validated interaction mechanics can support doors, terminals and objects.

SGFDirector + World Director adapter

Author event conditions and request semantic places without coupling story rules to geometry.

SGFSave + SGFUI

Store durable decisions and present custom dialogue/mission screens through layers.

02 / A moment in play

Follow the handoffs.

A player moment moves through separate responsibilities. Game-authored rules and content decide what each mechanism means for the experience.

  1. The player enters an archive

    The area identity becomes available to project logic.

  2. A locked door is examined

    Interaction checks determine whether the request is valid.

  3. A clue changes the story state

    The game updates its narrative facts.

  4. An authored event activates

    Director conditions respond and game scripts apply changes to the world.

  5. The session is loaded later

    Persistent door and story participant state is restored by the project’s save logic.

03 / The studio builds

Your game's rules and experience.

SGF does not include a fully authored dialogue system or story campaign.

  • Writing, dialogue, quest design, puzzle rules and cutscenes
  • Player movement, animations and environment art
  • What choices persist and how branching narratives work

04 / Change the composition

Subtract or swap capabilities.

Omit AI entirely for a quiet environmental narrative.

Use Unreal PCG through the World PCG adapter when layouts are data-driven.

Available to license

Ask about SGF licensing.

Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.

Ask about licensing

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