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Adapters / First-party adapter

SGFWorldPcgAdapterUse authored world structure to drive Unreal procedural geometry.

Connect SGF world boundaries and structural paths to Unreal’s native PCG workflow.

01 / How it works

Turn authored world structure into generated geometry

SGF supplies semantic areas and linear boundaries. The adapter makes these available to PCG and provides layouts for panels and terminal pieces, with project-owned graphs and module tables deciding the resulting meshes. Generated geometry is an output of the authored world structure—not a replacement for it.

What this plugin delivers

  • World structure inputs for PCG
  • Linear element and opening layout
  • Editor tooling for project-owned PCG graphs

02 / In a game

The mechanism in practice.

A level designer draws a meaningful boundary with openings. SGFWorld describes that structure. The adapter exposes it to Unreal PCG, where project-owned graphs choose which wall panels, frames and details to place.

World inputs

Use meaningful SGF boundaries and structural paths.

Layout helpers

Linear panels and terminal pieces.

Unreal PCG

Engine-native procedural generation integration.

03 / Design ownership

What the studio builds.

The studio supplies the PCG graphs, mesh kits, rules and visual design.

Does not automatically generate a complete world. Its output depends on authored geometry rules and asset kits.

  • PCG graphs, mesh kits, variation and materials
  • World layout rules, opening dimensions and style
  • Generated content review and performance tuning

Available to license

Ask about SGF licensing.

Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.

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