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FPS / TPS / Illustrative composition

Multiplayer tactical shooterBuild the firefight. Keep the game rules.

A networked shooter can use SGF for weapon state, team relationships, interaction, abilities, UI routing and replication configuration without inheriting a particular shooter balance or progression system.

Explore the composition

01 / What connects

How each system contributes.

StormWeapons + StormTeams

Weapon state, firing contracts and team relationships; the game implements hit results, recoil, spread and match rules.

StormInteraction + StormEquipment

Objective use and loadout slots. Inventory is optional, not mandatory for a class-based shooter.

SGFReplication

Reusable Replication Graph relevance policies for actors; the game still owns net prediction and authority policy.

SGFUI + SGFWidgets

Scoreboard, loadout view and HUD layers with project-owned visuals.

02 / A moment in play

Follow the handoffs.

A player moment moves through separate responsibilities. Game-authored rules and content decide what each mechanism means for the experience.

  1. A player selects a loadout

    Game rules validate the selection; tagged equipment slots reflect it.

  2. The player fires

    Weapon state and launch contracts drive a game-authored hitscan or projectile behaviour.

  3. A target is hit

    The game decides damage, armour, assist credit and death response.

  4. Network relevance is applied

    Replication Graph policies route eligible actor updates; responsiveness still depends on game networking code.

  5. The round ends

    The studio’s match system determines victory and SGFUI routes result screens.

03 / The studio builds

Your game's rules and experience.

SGF does not ship a ready-made shooter, network prediction model or matchmaking service.

  • Gunplay, ballistics, hit reactions and weapon balancing
  • Match flow, objectives, scoreboard logic and anti-cheat
  • Animation, maps, characters, player prediction and reconciliation

04 / Change the composition

Subtract or swap capabilities.

For a small PvE shooter, add SGFAI and author enemy behaviours.

For a fixed-loadout arena game, leave inventory out entirely.

Available to license

Ask about SGF licensing.

Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.

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