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MELEE / RPG / Illustrative composition

Third-person melee action RPGControl the combat system, not just its settings.

Use hit detection, abilities, targeting, equipment, AI, persistence and world state as building blocks. The studio owns combat rules, progression and the moment-to-moment feel.

Explore the composition

01 / What connects

How each system contributes.

StormCombat + StormTargeting

Trace authored attack geometry and identify candidates while combat results are resolved by the game.

StormAbilities + StormEquipment

Apply project-defined skills and tagged loadouts without requiring a fixed RPG progression model.

SGFAI

Authored action choices, senses, engagement and movement for enemies.

SGFSave + SGFWorld

Persistent characters and meaningful doors, spaces and environmental state.

02 / A moment in play

Follow the handoffs.

A player moment moves through separate responsibilities. Game-authored rules and content decide what each mechanism means for the experience.

  1. A player approaches an opponent

    Targeting finds candidates and the game decides lock-on rules.

  2. An attack connects

    Combat reports the contact; game logic handles stamina, block, parry and damage.

  3. The enemy reacts

    Authored AI actions and game animations deliver the response.

  4. Equipment changes

    Inventory may connect through a first-party adapter or remain a different implementation.

  5. The player rests and saves

    The game chooses durable progression; SGFSave captures the participating state.

03 / The studio builds

Your game's rules and experience.

SGF does not impose a combat formula, loot table, class system or narrative structure.

  • Attack timing, stamina, block/parry, damage and character progression
  • Enemies, bosses, animations, items and encounter design
  • Narrative, quest system and art direction

04 / Change the composition

Subtract or swap capabilities.

Use a bespoke item economy with StormEquipment alone.

Add SGFDirector when authored events need to respond to world conditions.

Available to license

Ask about SGF licensing.

Tell us which systems you need and which Unreal Engine version you use. We can discuss licence terms and integration with your project.

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